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NURBS Modeled Car
I modeled the car with Autodesk Maya using NURBS surfaces, and then I lit and surfaced it using RenderMan. I rendered the car using RenderMan and composited it using Photoshop onto a photograph I took.



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I modeled the car with Autodesk Maya using NURBS surfaces, and then I lit and surfaced it using RenderMan. I rendered the car using RenderMan and composited it using Photoshop onto a photograph I took.


